A router is always configured with some default route. A default
route tells the router where to forward a packet if there is no route found for
specific destination. In case there are multiple path existing to reach the
same destination, router can make decision based on the following information:
·
Hop Count
·
Bandwidth
·
Metric
·
Prefix-length
·
Delay
Routes can be statically configured or dynamically learnt. One
route can be configured to be preferred over others.
Unicast routing
Most of the traffic on the internet and intranets known as unicast
data or unicast traffic is sent with specified destination. Routing unicast
data over the internet is called unicast routing. It is the simplest form of
routing because the destination is already known. Hence the router just has to
look up the routing table and forward the packet to next hop.
Broadcast routing
By default, the broadcast packets are not routed and forwarded by
the routers on any network. Routers create broadcast domains. But it can be
configured to forward broadcasts in some special cases. A broadcast message is
destined to all network devices.
Broadcast routing can be done in two ways (algorithm):
·
A router creates a data packet and then sends it to each host one
by one. In this case, the router creates multiple copies of single data packet
with different destination addresses. All packets are sent as unicast but
because they are sent to all, it simulates as if router is broadcasting.
This method consumes lots of bandwidth and router must destination
address of each node.
·
Secondly, when router receives a packet that is to be broadcasted,
it simply floods those packets out of all interfaces. All routers are
configured in the same way.
This method is easy on router's CPU but may cause the problem of
duplicate packets received from peer routers.
Reverse path forwarding is a technique, in which router knows in
advance about its predecessor from where it should receive broadcast. This
technique is used to detect and discard duplicates.
Multicast Routing
Multicast routing is special case of broadcast routing with
significance difference and challenges. In broadcast routing, packets are sent
to all nodes even if they do not want it. But in Multicast routing, the data is
sent to only nodes which wants to receive the packets.
The router must know that there are nodes, which wish to receive
multicast packets (or stream) then only it should forward. Multicast routing
works spanning tree protocol to avoid looping.
Multicast routing also uses reverse path Forwarding technique, to
detect and discard duplicates and loops.
Anycast Routing
Anycast packet forwarding is a mechanism where multiple hosts can
have same logical address. When a packet destined to this logical address is
received, it is sent to the host which is nearest in routing topology.
Anycast routing is done with help of DNS server. Whenever an
Anycast packet is received it is enquired with DNS to where to send it. DNS
provides the IP address which is the nearest IP configured on it.
Unicast Routing Protocols
There are two kinds of routing protocols available to route
unicast packets:
- Distance Vector Routing Protocol
Distance Vector is simple routing protocol which takes routing
decision on the number of hops between source and destination. A route with
less number of hops is considered as the best route. Every router advertises
its set best routes to other routers. Ultimately, all routers build up their
network topology based on the advertisements of their peer routers,
For example Routing Information Protocol (RIP).
- Link State Routing Protocol
Link State protocol is slightly complicated protocol than Distance
Vector. It takes into account the states of links of all the routers in a
network. This technique helps routes build a common graph of the entire
network. All routers then calculate their best path for routing purposes.for
example, Open Shortest Path First (OSPF) and Intermediate System to
Intermediate System (ISIS).
Multicast Routing Protocols
Unicast routing protocols use graphs while Multicast routing
protocols use trees, i.e. spanning tree to avoid loops. The optimal tree is
called shortest path spanning tree.
·
DVMRP - Distance Vector
Multicast Routing Protocol
·
MOSPF - Multicast Open
Shortest Path First
·
CBT - Core Based Tree
·
PIM - Protocol
independent Multicast
Protocol Independent Multicast is commonly used now. It has two
flavors:
·
PIM Dense Mode
This mode uses source-based trees. It is used in dense environment
such as LAN.
·
PIM Sparse Mode
This mode uses shared trees. It is used in sparse environment such
as WAN.
Routing Algorithms
The routing algorithms are as follows:
Flooding
Flooding is simplest method packet forwarding. When a packet is
received, the routers send it to all the interfaces except the one on which it
was received. This creates too much burden on the network and lots of duplicate
packets wandering in the network.
Time to Live (TTL) can be used to avoid infinite looping of
packets. There exists another approach for flooding, which is called Selective
Flooding to reduce the overhead on the network. In this method, the router does
not flood out on all the interfaces, but selective ones.
Shortest
Path
Routing decision in networks, are mostly taken on the basis of
cost between source and destination. Hop count plays major role here. Shortest
path is a technique which uses various algorithms to decide a path with minimum
number of hops.
Common shortest path algorithms are:
·
Dijkstra's algorithm
·
Bellman Ford algorithm
·
Floyd Warshall algorithm
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